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Sunless sea soulless
Sunless sea soulless








  1. #Sunless sea soulless mod
  2. #Sunless sea soulless full

Starting at 3000 weight and 18 crew, you start using more rations than fuel, and increasing the engine power is good if you DO NOT turbo at all as efficiency starts to increase. The efficiency loss when turboing with the smallest engine is smaller and smaller as ship weight increases, and turns into an efficiency gain for bigger ships (2000+ weight) since rations becomes more of an issue than fuel. It is even worse to use turbo with intermediate engines for all ships. Fuel cost = 10, supply = 20.įor all ships, turbo boosting with the smallest engine is always better than anything else until you get the last engine the efficiency is decreasing until then, turbo or not. You need to take into account the fuel and the rations used by the crew, which I did. Your efficiency lies in the shaded area between the dark (always light off) and light green (always light on) according to the frequency of light you are using. The lightgreen lines mean the ship light is on. Turbo data points are triangles with dashed lines while non turbo data points are squares. Speed (vanderbights / minutes) is blue, efficiency (venderbights / 1K creds) is green. They just may be open mirrorboxes of dream snakes.)

#Sunless sea soulless full

(Now I'm thinking about removing those Full Power rows entirely. Personally I don't think I'll even try and will just cruise around at gear 2 full speed. Any delay at all in clicking on the button/hitting the F key costs fuel efficiency. It assumes that you engage Full Power instantly every time you start burning another unit of fuel. I realized there is another problem with the Full Power mileage. Just because using both would use more fuel than it is possible to carry running at full power constantly? :) (Wait, did we just invent a Victorian warp drive? Is the Dawn Machine powered by exploding Full Power Fulgent Impellers?! Is that my imagination I see disappearing over the horizon?) Use either the Avid Suppressor or the Fulgent Impeller, not both (unless you want to be prepared for emergency getaways I guess). (Plus its annoying when reality refuses to conform to your mathematical model of it.) How do you know? Not necessarily disagreeing, just wondering how you know that. Originally posted by Wlerin:One more problem with the table: These numbers are rounded to the nearest whole number for formatting purposes. Once you know how far you will go in a second and how much fuel that takes, it is easy to calculate how far you can go with 1 unit (barrel) of fuel. (this means that the ship's light use 1% of fuel every second, regardless of your speed) Gear Speed is 1 for half speed and 2 for full speed

sunless sea soulless

(((Engine Power*0.0005)*(1-Fuel Efficiency))*Gear Speed)+Light = Fuel drain/s(in %) Where EnginePowerModifier is a constant at 4.5, and BaseShipSpeed is a constant at 8.įuel Consumption is calculated using a formula from the official Wiki for Sunless Sea.

sunless sea soulless

Speed = (EnginePowerModifier * power + 2000 * BaseShipSpeed - weight) * gear * TurboSpeedMultiplier / 2000 Ship's speed is calculated by a formula from Reddit. (I would just make this a Guide but I bought the game elsewhere, not from Steam so they won't allow that.) I would also like to thank Ichthyic for making me aware of where these formulas could be found. Since I don't know how long a "distance unit" is on the Sunless Sea map I would suggest only using these for comparisons between ship/engine combinations. A copy is available on Google Docs at the link at the bottom of this post.

#Sunless sea soulless mod

After participating in a thread about a possible Mod to ship weights and engine power to increase the need for bigger engines in bigger ships I created a spreadsheet to calculate ship's speed and fuel economy.










Sunless sea soulless